Visions of What Never Was

Places you can find me that don’t look so desperately like they’re copying Twitter’s homework:

Pillowfort as Argothia

Cohost as argothiathedreamer

Deviant Art as ArgothiaAndKhaos

AO3 as Argothia and as Birdlad

Neocities

Mutuals hit me up for my Discord if you wanna!

muncedes:

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“mourn the dead and fight like hell for the living” 🇵🇸thousands of jews shutting down grand central station calling for an immediate ceasefire

nylarac:

boltlightning:

look! the moonlight shows us for what we really are. we are not among the living, and so we cannot die — but neither are we dead.
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dogposts:

wake up wake up wake up wake up let’s play

Three cats who hate each other (or rather 2 of them hate the the 3rd) and my overly anxious dog are trying to share my room because it’s warm and comfy and they’re not allowed in the other bedrooms right now.

2 of these animals belong in here (Temmie (dog) and the hated Momus (he’s just a little boy)) it’s their room.

So I should probably kick the other two out.

But SanSan is actually just avoiding Mo and Little Miss Angry Red Planet might hiss and growl occasionally but she’s comfy and warm and who am I to deny her coziness????

I just have to not accidentally tap Mars and get smacked because she thought it was Momo.

sjbattleangel:

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From The Great Redwall Feast and A Redwall Winter’s Tale written by Brian Jacques,
illustrated by Christopher Denise.

adorkastock:

I don’t want to draw hands today pose references

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zoideramy:

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Heavy Weaponry

HMM Shield Liger DCS-J (Kotobukiya)

[Photo taken at Joshua Tree National Park]

the-overthinktank:

elucubrare:

elucubrare:

i think one of the reasons i get mildly annoyed about worldbuilding threads that are 200 tweets of why you should care about where blue dye comes from in your world before saying someone is wearing blue is that so few of them go up to the second level of “and that should impact your characters somehow” - i don’t care that blue dye comes from pressing berries that only grow in one kingdom a thousand miles away if people are casually wearing blue

a couple of people reblogged this so i was thinking about it again (ok i’m almost always thinking about material culture worldbuilding tbh) & a lot of my problem is that these kinds of worldbuilding threads and posts treat it like an obligation and not an oppurtunity –

“blue dye is rare” is a world fact that could be a plot obstacle (character is a dyer and needs blue cloth, of the right shade, for a festival); a clue (main character notices someone wearing blue and realizes that they’re in disguise); a way to inform character (main character sees a blue banner and thinks its owner is showing off); and any number of other things, from small to large.

and if the rarity doesn’t serve any of those functions in your story, then the existence of blue dye is not important enough that you, as the author, need to consider it.

i’m a trends and forces guy - i believe any given worldstate is created by billions of coinflips leading up to that moment, some random (the sun rose on the day of the battle and gave one side victory) and some more directed (a law was enacted with a specific intent). expecting, as an author, to have generated a worldstate that coheres and connects in the same way and with the same complexity as ours is going to lead to paralysis more often than it is to interesting worldbuilding, or worldbuilding that supports the story you’re trying to tell.

Part of the problem here is a culture clash between hobbyist worldbuilders and worldbuilding authors. Some folks just like to tinker with worldbuilding with no overarching goal because they like to have a complex creative project, and get annoyed when authors give them advice telling them they need to focus on story creation. And other folks are worldbuilding in service of a story and get annoyed when hobbyists tell them they should explain fiddly details that are unnecessary to making a compelling narrative.

53v3nfrn5:

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‘Crystal Tower’ Final Fantasy III concept art for the Nintendo DS Remake (2006) art: Akihiko Yoshida